Introduction

This lesson will include an additional concept related to Linear Mechanics.

Gravity

Key Concepts

The key concepts for this part of the lesson are:

  • Understand the basics of gravitational force

Lesson

Everyday people generally take gravity for granted; they know it is there but since it generally does not affect them, they ignore it. In video games gravity can be ignored, set to 0, or altered so that the game play is enhanced. Previously the value of weight was calculated using Earth’s standard gravity, at sea level and at the equator (the value of -9.81m/s2 will be used throughout this course unless otherwise specified). There is a Law of Universal Gravitation that is expressed as:

where

This has very little to do with game programming unless a developer is creating a space-based game. In that case the interaction between bodies near a planet will come under this formula. The one interesting use of this equation is to calculate gravity. A simpler method is to use Newton’s 2nd Law, and rewrite the Universal Gravitational equation to get:

Note that in the original equation d represented the distance between the centers of the two bodies so now only the radius, r, is used. As a result, gravity is to be calculated as

Exercises & Assignments

Complete the Gravitational Forces worksheet. Once completed, and the Springs Worksheet is completed, proceed to Moodle to complete Knowledge Checks 13 (strongly recommended to be completed prior to attempting Lab 3).

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