Contrast

  • make different things different
  • brings out dominant elements
  • mutes lesser elements
  • creates dynamism

Repetition

  • repeat design throughout the interface
  • consistency
  • creates unity

Visual Consistency

  • Internal consistency
    • elements follow same conventions and rules
    • set of application-specific grids enforce this
  • External consistency
    • follow platform and interface style conventions
    • use platform and widget-specific grids
  • Deviate only when it provides a clear benefit to user

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Alignment

  • visually connects elements
  • creates a visual flow

Grids

  • Horizontal and vertical lines to locate window components
    • aligns related components
  • Organization
    • contrast for dominant elements
    • element groupings by proximity
    • organizational structure
    • alignment
  • Consistency
    • location
    • format
    • element repetition
    • organization

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Proximity

  • groups related elements
  • separates unrelated ones

Relating Screen Elements

  • proximal clusters
  • alignment
  • white (negative) space
  • explicit structure

proximity-1

  • provide initial focus
  • direct attention as appropriate to important 2ndary, or peripheral items as appropriate
  • order should follow a user’s conceptual model of sequences

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Economy of Visual Elements

  • minimize number of controls
  • include only those that are necessary
    • eliminate, or relegate others to secondary windows
  • minimize clutter
    • so information is not hidden
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